Mondays are Mandays

House Rules

House Rules

The spirit of our games is rooted in the belief that everyone has a story to tell. We all have unique experiences with the human condition that shape who we are, so we designed the predictions in our games to explore the individual perspectives of each player. To embrace a wide variety of responses, the wording of some cards involves an intentional ambiguity that may require some house rules before playing.

The most notable examples from the M@NDAYS Starter Pack are the Tattoos, Surgery, and Athletics cards. To be clear, I have no intention of defining...


Stack the Deck

Most card games rely on random luck of the draw to create challenge and excitement, and though you’re free to shuffle our games, I highly recommend you stack the deck. That’s because our games are designed to playfully push social boundaries, and taking someone out of their comfort zone is best done incrementally. Both the Wingman and M@NDAYS starter packs have questions that range from casual conversation to deeply personal, and when you’re meeting someone new, starting with a deeply personal question can sometimes make people uncomfortable, creating the opposite effect of what you intended.

When...


Why the .5?

Why the .5?

Some of the cards in each starter pack instruct players to set an over/under ending in .5 for the number of instances of something, which leads many new players to ask, “why the .5?” The .5 is a critical component in establishing an over/under prediction because in most instances, it forces a prediction to be either over or under a particular threshold.

Let’s say the dealer flips the Piercings card from the top of the M@NDAYS deck. Players begin by setting an over/under ending in .5 for the number of piercings they predict the dealer’s ever...


Featured Card - Employment

Featured Card - Employment

Superficially, the Employment Card doesn’t seem as challenging to social boundaries as other cards in the deck, but it asks an otherwise generic personal question in a very unique way. It’s also different from the other cards in that the predictions on the two ends are not reciprocal. Players are asked to predict how long the dealer has held their current position, and in turn, the dealer is challenged with guessing a prior occupation each player has held in their lifetime. This design was largely shaped by our early playtesting with dealers in the service industry.

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M@NDAYS Mandates

M@NDAYS Mandates

When we first played M@NDAYS, we had no rules, and we didn’t know what to expect. We had no way to prepare anyone for what was to come. Product testing has been extremely fun and very informative. I want to share with you the experiences that led to the Mandates and explain why each are important to the outcome of the game.

1) Be playful and respectful. Every person you meet is fighting an internal struggle. Don't make it worse.

This is a value that our group already shares, but it’s a necessary component....